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11-18-2011, 14:38
Post: #1
Need Help
0
Hello all I need UT3 VCTF maps:FeelgoodJoltBeta, OogesBloodBath and Barrens-B3-FSE
if someone knows link where can I download pls share it...
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11-18-2011, 14:46
Post: #2
RE: Need Help
0
How exactly FeelgoodJolt differs from Feelgood?

I've experiments to run,
There is research to be done
On the people who are
still alive...
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11-18-2011, 14:52
Post: #3
RE: Need Help
0
You should know. There is fog. But nevermind this. I sent him them already. Tongue

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11-18-2011, 16:21
Post: #4
RE: Need Help
0
i like both(feelgood and joltbeta)

thanks dage...)
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11-18-2011, 17:25
Post: #5
RE: Need Help
0
(11-18-2011 14:46)Lilium Atratum Wrote:  How exactly FeelgoodJolt differs from Feelgood?
MTV Copy pasted the sandstorm in and added a jolt billboard.
Voilà!

Really worth downloading it...*cough*

Amazing how this new billboard creates a totally new gameplay feeling
colliding with all those flak shells...

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11-18-2011, 17:40
Post: #6
RE: Need Help
0
DeineLtan Wrote:MTV Copy pasted the sandstorm
And changed parameters soo hard XD.

DeineLtan Wrote:Amazing how this new billboard creates a totally new gameplay feeling
LOL! Soo sarcastic. Big Grin

I more dislike the fog. Even I love Hammerring when I am almost completely hidden it creates enormous spam. Wink

Btw I sent Lasha only two maps. I don't have Barrens so you can post link for that.

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11-18-2011, 23:01
Post: #7
RE: Need Help
1
The original version:
VCTF-Barrens-B3.zip
The thread of the Beta1.
http://forums.epicgames.com/threads/7222...dida-BETA1

The FSE versino are conversion of the original map without getting permission of the author. Therefore, Solarsys did not put them for download. The idea of FSE was to create smaller maps in order to let ppl download them in less then 20 seconds.
If you want to have that maps, and you already played it, cache-convert them.

And again - it's copy pasted from older threads.

(11-27-2010 18:57)_RattleSN4K3_ Wrote:  You need to cache-convert them and place them into the right folder ... (same for playing maps, you need to cache-convert them in order to play them on your own [not connecting to a server])
"UTGame\Published\CookedPC\CustomMaps"

(07-29-2010 23:22)_RattleSN4K3_ Wrote:  Just in case that u already played a map on a server, u downloaded it to your cache folder. Well, this folders is limited to 256MB at default settings. Whenever a new map will be downloaded the oldest file gets deleted automatically. So here's a workaround:

Adjusting the cache size:
  1. Browse to your "Documents" folder"
  2. Open the file "UTEngine.ini" in "My Games\Unreal Tournament 3\UTGame\Config" with the nodepad
  3. Search for the value:
    Code:
    MaxOverallCacheSize
  4. Change that value of "MaxOverallCacheSize" to a high value like:
    Code:
    9999
    ...which means that u can store data to about 10 GB.
  5. Done

Now you're safe to keep these maps/mutators.

In case u want to watch demos of matches with custom maps, u have to put all downloaded files to their appropiated folder by following one of the two steps below


Cache-converting your files:
  • Tool:
    Use a cache converter for UT3. U have to google for it (some sites are offline, but search for it)
  • Generally for all missing files:
    1. looking in "cache.ini"
    2. searching the mutator/map
    3. memorize the hash value
    4. Rename the "*HASH*.uxx" file located in your Cache folder of the UT3-user-files to ...
      • {For a mutator:} "*KEY*.u"
      • {For a map:} "*KEY*.ut3"
      • {For a package:} "*KEY*.upk"
    5. Move this renamed file to the folder ...
      • {For a mutator:} ".\Published\CookedPC\Script"
      • {For a map:} ".\Published\CookedPC\CustomMaps"
      • {For a package:} ".\Published\CookedPC\"
  • Done

  • Paradox' advice
    (04-06-2010 19:38)PARADOX1911 Wrote:  You have to manually convert the file from eX' server:

    1. Go to "Documents\My Games\Unreal Tournament 3\UTGame\Cache"
    2. Open the "Cache.ini"
    3. Find the line where it says: "UnrealScriptTools14"
    4. On the left side of this line you'll see a MD5 hash, something like: "8DF620D843BD1275D90D4683054239BB"
    5. Now find the file "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.uxx" (however it's called)
    6. Rename it to "UnrealScriptTools14.u"
    7. Put it into the directory "MyGames/../UTGame/CookedPC/Script"
    8. Drink some beer and eat a pizza Big Grin

    You can use a tool to cache convert your maps. Don't know which one is the best, i'm using my own. Try to google for "ut3 cache converter".

    _________________________________________________________________

    DoS died on 11-11-2010.
    So many nice maps, but we play Shoebox etc. -.-.
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    11-19-2011, 15:11
    Post: #8
    RE: Need Help
    0
    (11-18-2011 17:40)dage5 Wrote:  
    DeineLtan Wrote:Amazing how this new billboard creates a totally new gameplay feeling
    LOL! Soo sarcastic. Big Grin

    Sarcastic, but nails the problem exactly!

    Anyway, FeelgoodJoltBeta, OogesBloodBath (and ArenaOfJolt) feel to me as, inferior, more nooby and spammy versions of already braindead spamaps. The only thing that is missing is an invulnerability powerup in each of the bases!

    I've experiments to run,
    There is research to be done
    On the people who are
    still alive...
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    11-19-2011, 15:23
    Post: #9
    RE: Need Help
    0
    (11-19-2011 15:11)Lilium Atratum Wrote:  The only thing that is missing is an invulnerability powerup in each of the bases!

    I gave invulnerability to both bases to VehicleIslands... But the map is really big so only way how to take advantage of this is grappling the Raptor. Wink

    P.S. I dislike all versions of Ooges.

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    11-19-2011, 22:36
    Post: #10
    RE: Need Help
    1
    thanks guys... you really help me Smile
    dage when you'll improve your HummerJump skills I think you'll like it.... Tongue Wink
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