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12-10-2009, 14:22
Post: #11
RE: MapList
0
hmm yeah i might do so when i come back home ^^

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12-12-2009, 17:48
Post: #12
Music RE: MapList
0
Check out these maps:
1. VCTF-BattleLine - I think that one will be very popular.


link: http://utforums.epicgames.com/showthread.php?t=635646


2. VCTF-TheConundrum

http://utforums.epicgames.com/showthread.php?t=620379



3. update for FeelGoodINC

http://forums.epicgames.com/showthread.php?t=596719


4. Optional: Aggressive Alleys 3 - Christmas version


link : http://forums.epicgames.com/showthread.php?t=609025


5. Optional: VCTF-Basically


link : http://forums.epicgames.com/showthread.php?t=619344

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12-12-2009, 17:54
Post: #13
RE: MapList
0
VCTF-BattleLine - we tried it once on RaW but we convinced FaB it is a very bad map. It is extremely spawnkill prone as all spawn positions are in one place! Avoid it!

VCTF-TheConundrum - A little bit too overpowered. Two redeemers if I recall for example. Also flags are inverted - you spawn near your enemie's flag. That makes the gameplay different which is a good thing, but then scoring is more a matter of luck: you have very short window of opportunity between when enemy flagcarrier is killed and when he spawns and takes the flag again.

Aggressive Alleys 3 - Have a lot of tiny clumsy places to hide, which is not that good I think. I remember once hiding in pipes for 10 minutes and no one found me there! I didn't see christmas version, but will it be any better?

VCTF-Basically - another pure-BSP map Sad
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12-12-2009, 18:03
Post: #14
RE: MapList
0
(12-12-2009 17:54)Lilium Atratum Wrote:  VCTF-Basically - another pure-BSP map Sad
@ Lilium
Yeah, you hate those maps Smile But they have a very good game-play.
As you already know a lot of maps , maybe you could also suggest something?

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12-12-2009, 18:04 (This post was last modified: 12-12-2009 18:07 by Lilium Atratum.)
Post: #15
RE: MapList
0
Is "pure-BSP map" an equivalence to a good gameplay!?

I went through some maps some time ago and my recommendations would be:
VCTF-Luracia
Semi-symmetric map, taking place in some mountains. You either play in the valleys, or jump on the top of small mountains. Obviously you can always jump down, or use jumppads to take the high road. All in all it provides interesting gameplay, with some options to escape - or do some other things: play in the tank, snipe, etc - everything useful but not too powerful. What I did not like is that sometimes jumppads throw you on an obstacle and you end up not where you intended.

VCTF-CBP3-Refuge
All action takes place in a sandy canyon which seems to be abandonned by some humans workers. Graphically it looks great. In terms of gameplay it seems to be a good map too: you are given two escape routes: lower and higher one, crossing each other several times, with several ocassions to jump from one to another. I am just worried about the fact that all spawn positions are located around the flag room, so if you kill someone while going for the flag, he is likely to reappear right next to you again. I was also confused how to reach Raptor and Cicada located on the roof of the flagroom. First option is to use boots (which is a waste of them), other is to use that tiny elevator in the room, which is hard to spot at first. Despite those minor flaws I believe the map is worth trying out.
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12-12-2009, 18:21
Post: #16
RE: MapList
0
@ Lilium
links and screen-shots Smile

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12-12-2009, 18:35
Post: #17
RE: MapList
0
Google is your friend!
VCTF-Luracia:
http://forums.epicgames.com/showthread.php?t=615185


VCTF-CBP3-Refuge:
part of CBP3 package: http://cbp.beyondunreal.com
You can read from there: VCTF-CBP3-Refuge by Chris "Plutonic" Blundell - 1st place for Best vCTF or Warfare Level; 2nd place for Best Graphics in Map
Some more info and download link: http://utunlimited.beyondunreal.com/?pag...1&pid=1109
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12-12-2009, 18:39
Post: #18
RE: MapList
0
I have the Refuge map , big map needs a lot of players , at least 6vs6
Luracia - looks very beautiful.
Paradox , when you have the time, you know what to do Smile

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12-12-2009, 18:44 (This post was last modified: 12-12-2009 18:53 by Lilium Atratum.)
Post: #19
RE: MapList
0
Quote:I have the Refuge map , big map needs a lot of players , at least 6vs6
Indeed. But given DoS server is quite populated, some bigger maps may be a good refresher between those spammy once. And if server gets split into big-nice-VCTF and small-clumsy-sortof-CTF one, the map will find its place in the first one as well.

Also I stumbled on this one:
VCTF-Kelahf
Small close-combat base but more sparse exterior. Two main escape routes intersecting each-other.
http://utunlimited.beyondunreal.com/?pag...age_id=416
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12-12-2009, 21:34
Post: #20
RE: MapList
0
Thi is ironic: The smallest maps have more players than the big ones XCool
Cause people are too lazy to go kill people
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