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VCTF-CanalWarfare
09-25-2010, 17:49
Post: #1
VCTF-CanalWarfare
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11-13-2011, 10:08
Post: #2
RE: VCTF-CanalWarfare
0
One of my favorites map Big Grin
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11-13-2011, 12:21
Post: #3
RE: VCTF-CanalWarfare
0
It is actually a good spamless vctf map, but a little difficult to score because there's a lot of open space even for boots.
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11-13-2011, 21:17
Post: #4
RE: VCTF-CanalWarfare
1
Players camp too much with the tank in front of the flag. But the map is quite good. Some minor things are bad, like the belt placement. The red team has an advantage.

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DoS died on 11-11-2010.
So many nice maps, but we play Shoebox etc. -.-.
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11-15-2011, 06:33 (This post was last modified: 11-15-2011 06:37 by TKBS.)
Post: #5
RE: VCTF-CanalWarfare
0
* 1 team with an advantage helps prevent Overtime/ stalemates.

- Once the pickup is taken for the first time, fundamentally speaking, it makes no difference where the pickup is placed as long as it is not near a spawn point

example-
arenaof jolt

* So you think it is fair/ even because; each time has 1 redeemer in the base?

- ok:...
- so i join this map and take both redeemers
- now the other team does not know when the redeemeer will appear
- thus my team has access to 2 redeemers because i tell my team when both will appear.


-- sometimes logic - is not as logical as it seems and your logic is fatally flawed, although i do accept that you are active in your thoughts about pick up placements; shame you don't appreciate this point in my maps where items are perfectly balanced for the very reason i just gave.

** same situation applies for Invisibility/ or u damage or berserk;
which is better - 1 invisibility in each base; but 1 person can take both
- or 1 invisibility?


1 player with 2 x u damage 2x berserk 1 x shield- and he makes his way to the next shield belt-


LOL -



Nice map anyway

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11-15-2011, 17:24 (This post was last modified: 11-15-2011 19:46 by _RattleSN4K3_.)
Post: #6
RE: VCTF-CanalWarfare
1
Every symmetric map needs to be completely symmetric in order to allow competitive gameplay.

The red team has the belt (in open range, you're not able to take it that easy) and the helmet. The sum is 120 Shield + Headshot protection once. This makes you hover a straight line without falling from the board while being hit by 2 shock rifles or 1 sniper rifle.
The blue team has only big shield and the thigh pads (50+25). Thats 1 shock. You will fall immediately with the sniper. The item placements are always important. Same for ArenaOfDeaths and ArenaOfLive. Both had the jumpboots on the lower crate where the one team can easily camp for a spawning jumpboot easier.

Shields are defensive items. You cannot compare these with weapons or offensive items. The belt is very important on CanalWarfare.

_________________________________________________________________

DoS died on 11-11-2010.
So many nice maps, but we play Shoebox etc. -.-.
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11-15-2011, 19:12
Post: #7
RE: VCTF-CanalWarfare
-1
?nice story
- shame you play these maps when you have such strong + and in depth thoughts about them.
- maybe you should try my maps and then none of what you said would be an issue.

- So lets give every player in the game a shield belt!- better yet; you could have helped with BTAVCTF.

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11-15-2011, 19:45
Post: #8
RE: VCTF-CanalWarfare
0
I like the game not the maps. I can play the game on every map. But...
Not every map offers the various gameplay of a good balanced game like Containment, Andromeda, Necropolis, Basically.

So, you're trying to develop BTAVCTF?

_________________________________________________________________

DoS died on 11-11-2010.
So many nice maps, but we play Shoebox etc. -.-.
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11-15-2011, 20:19 (This post was last modified: 11-15-2011 20:46 by TKBS.)
Post: #9
RE: VCTF-CanalWarfare
0
Fair Point Smile
- I think both our points are valid.

- Revenant/ Accursed\ Anubis\ Snow arena: all are 'balanced'

- i would like to PM you a question about Kismet + note pad but my PM does not work;

Is this because of you?

edit:

i think its my net- i get PM's sent back to me; unless everyone is denying me LOL

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11-15-2011, 20:29
Post: #10
RE: VCTF-CanalWarfare
0
Nope

_________________________________________________________________

DoS died on 11-11-2010.
So many nice maps, but we play Shoebox etc. -.-.
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