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Question on demorec
11-25-2010, 23:42
Post: #1
Tongue Question on demorec
0
Hi Daemons,
how can i put the name of the map in the name of the automatic demo???

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11-25-2010, 23:55 (This post was last modified: 11-25-2010 23:59 by Gabry.)
Post: #2
RE: Question on demorec
0
lol, i know
Demo-%P-%GT-%m-%td

%m – Map Name
%GT – Game Type
%P – Player
%AP – All players
%td – Date Time

(02-24-2010 21:01)Splitter Wrote:  but basher has no friends. fact.
(05-09-2010 17:42)Nightmare85 Wrote:  I hope 14 days will be enough for Basher to think about his life.
(07-04-2010 17:05)neon Wrote:  blabla nice ownage, we all hate basher Big Grin
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11-26-2010, 00:02
Post: #3
RE: Question on demorec
0
LIke Utcomp of course !!!
Thanks ^^

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11-26-2010, 00:13
Post: #4
RE: Question on demorec
0
This works only for UTComp and some other mutators for UT3. You need to add a serversided mutator for that.

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DoS died on 11-11-2010.
So many nice maps, but we play Shoebox etc. -.-.
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11-26-2010, 00:26
Post: #5
RE: Question on demorec
0
well, i know that for record utcomp and non-utcomp player side demos, , for example make a bind that records player side demo without utcomp
bind ex:

UTInput.ini
[Engine.PlayerInput]

Bindings=(Name="NumPadNine",Command="demorec %p-%td")

---
thought was the same for server side demos

(02-24-2010 21:01)Splitter Wrote:  but basher has no friends. fact.
(05-09-2010 17:42)Nightmare85 Wrote:  I hope 14 days will be enough for Basher to think about his life.
(07-04-2010 17:05)neon Wrote:  blabla nice ownage, we all hate basher Big Grin
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11-26-2010, 01:24
Post: #6
RE: Question on demorec
0
Not all variables are working.

_________________________________________________________________

DoS died on 11-11-2010.
So many nice maps, but we play Shoebox etc. -.-.
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11-26-2010, 19:32 (This post was last modified: 11-26-2010 19:33 by Devil77.)
Post: #7
RE: Question on demorec
0
I don't like utcomp and my server too ^^
So it do not work with that Demo-%P-%GT-%m-%td Sad Wink

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11-26-2010, 20:08
Post: #8
RE: Question on demorec
0
Mmh, it's possible to implement this feature via a server mutator within few lines of codes. It's the same feature the DoS servers run with.

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DoS died on 11-11-2010.
So many nice maps, but we play Shoebox etc. -.-.
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