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Rockets...
01-20-2011, 23:21
Post: #11
RE: Rockets...
0
(01-20-2011 20:18)BetoneeR Wrote:  omg...lets remove all weapons and fight with swords....really omg...

No, better with the hammer.

Anyway, if you remove stinger, ppl will abuse of rockets, if you delete rockets, ppl will abuse of shock combos, if you remove combos...whatever.

We cant remove all weapons, we did with stinger because it was absolutely lame and used to made unplayable matches.



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01-20-2011, 23:46
Post: #12
RE: Rockets...
0
Stinger isn't lame at all. The players who uses it constantly without aiming at specific enemies are lame. And that's why it got removed (think so), mostly Spam maps are played on Dos. And on these maps it's easy to kill enemies while spamming. If you think of Suspense, it's better with Stinger (it's the only InstantHit-weapon in the locker), Raptor dominates without Stinger. In Necropolis, the Stinger is at the left side, which is not very often players equipped it. It's always the map why you get annoyed by weapons, in FeelGoodInc it's probably Shock, in Shoxbox it's Bio+Rockets+Spidermindes, in AtariTank it's the sniper, .... I think you could find a map for every weapon where it's more used than the others.

The current weapon set is great IMO.

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So many nice maps, but we play Shoebox etc. -.-.
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01-21-2011, 13:15 (This post was last modified: 01-21-2011 13:16 by PARADOX1911.)
Post: #13
RE: Rockets...
0
I don't think the Stinger is a spammy weapon, in fact it can be really useful in some maps.
The real problem is that many map creators allow all weapons by default and don't think about which one could lead to massive spam. Epic created different weapons suitable for different situations.

The Stinger for instance in Sandstorm would be great to avoid Fury-Taxies, it's also very useful in Suspense to kill Raptors. A mutator which replaces weapons depending on the played map would be awesome. It could disable RocketLaunchers and Stingers for small, spammy maps but enable them for large maps.

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01-21-2011, 13:31
Post: #14
RE: Rockets...
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hmm...from beggining of ut stinger is there,thats true..but vctf its not...i think that stinger not belongs to vctf at all...everyone can use enforcer instead stinger..
dk..just my opinion..

(lol stinger with berserk or M.O.G juggernaut)


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01-21-2011, 15:51
Post: #15
RE: Rockets...
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So Stinger is different in VCTF? It's a weapon, and why should it be removed in VCTF. I played 2 years with Stinger on normal maps and had no problems at all with being-killed-or-disabled-by-the-usage-of-the-Stinger. I don't think any server (except H3D) should edit the current weapon set as it fits perfectly. You have a weapon for every situation.

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(01-21-2011 13:15)PARADOX1911 Wrote:  [...]A mutator which replaces weapons depending on the played map would be awesome. It could disable RocketLaunchers and Stingers for small, spammy maps but enable them for large maps.[...]

Hmm. No it will sound like if I get money for promoting this. oO

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Quote:What is MapMixer?
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MapMixer is a modification for the game Unreal Tournament 3 (a game by Epic Games).

It's designed to give you more control over the way you launch and manage your game session in UT3. At its core it works as a Mutator that hooks into the game, providing its unique management operations, however, it does much more. It replaces the UT3 Main Menu and provides direct links to the MapMixer Menus as well as the standard Settings Menus. MapMixer has been specifically designed from the ground up for both standalone and server environments.

The core philosophy of MapMixer is that each match you play in a game session should not be confined by one set of parameters. In other words, each match in a game session should be allowed its own individual settings, such as Game Type, Map, Rules, Mutators, Player Counts and Bots.

MapMixer provides two methods to launch a game session. The Quick Session allows you to get into the action quickly, whereas the Advanced Session gives you much greater depth in terms of customisation and randomisation. For example, in the Advanced Session, you may like to make each match a little unpredictable by randomising the setup of each match. Perhaps youd like the Goal Score for Deathmatch to be a random value between 30 and 50, or youd like a 5% chance that the Big Head Mutator is enabled.

In an Advanced Session, maps can have their own individual default options, either globally or for a specific Gametype. For example, you may like a particular Map to always appear with a certain Mutator or perhaps youd like to alter the recommended Player Counts for a specific Map across different Gametypes.

MapMixer allows you to customise common settings and easily switch between configurations. With the Advanced Session Menu, you can create Lists of Settings for Rules and Mutators etc. Use the Map List Editor to create a single list of maps combined from various gametypes, individually customising them, or alternatively let MapMixer create your Session Map List by telling it what Map Sources to use and how to select from them.

MapMixer also contains its own independent Faction Management system where you can easily create and manage your own Factions, all in a graphical user interface, with the ability directly customise the look and attributes of each character, or create your own.

Each player in a MapMixer hosted session has access to an in-game Client Menu, that lets them individualise parts of their in-game experience, per user login.

Great care has been taken to support any possible gametype in a generic manner, where no dependancies are created on additonal downloadable content. To support a gametype, all you need do is modify a configuration file, and MapMixer comes pre-configured for use with a number of community gametypes.

MapMixer keeps all its settings completely separate from the game and will not overwrite or harm any original setting.

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DoS died on 11-11-2010.
So many nice maps, but we play Shoebox etc. -.-.
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01-22-2011, 03:02
Post: #16
RE: Rockets...
0
So can MapMixer do that? It seems to have been written by a politician, because it's extremely vague what it actually does.
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01-22-2011, 15:17
Post: #17
RE: Rockets...
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i think map mixer can add 64 bots - yay
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02-04-2011, 19:59
Post: #18
RE: Rockets...
0
(01-20-2011 00:53)p4h Wrote:  Alright, some of you people know if you've just played some games with me, that I despise rockets.

Generally, 90% of people do absolutely nothing else than double jump and spam rockets on the ground. I can live with the double jumping, although I don't see why people who have played for 2+ years, still haven't found out that they can actually dodge, but I am getting increasingly frustrated in the easy kills people get by just spamming triple rockets. There is simply no skill nor gameplay involved in the sole usage of rockets.

Now I'm probably alone on this because I even see many of the more veteran players using nothing but rockets.

I'm a hitscan player and I can easily deal with rocket spammers, but I feel it's sort of cheap at times.

Now this is in Advice / Suggestion, which assumes that I actually have a way to counter this, but to be frank, I don't. Well not other than removing rockets completely, but many people don't want that.

I'm open to suggestions or criticism.

Rockets FTW!!! Best weapon against mass of noobs!!!!

still ironic..or still serious..?
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02-04-2011, 22:13
Post: #19
RE: Rockets...
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rockets fucking suck

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02-05-2011, 12:44
Post: #20
RE: Rockets...
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Rockets suck when used to get splash damage. If it didn't have splash, people wouldn't use it as much. Although then I think people would probably use flak instead....
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